I’ve off and on used a system called TheStaircase. So much so that I am even working on It has a really intuitive style for learning SC2 and getting better. It was actually a lot of my motivation behind making SpendingQ.

I’m doing this part time mixing with full unit play. I’ve made it out of the first step a few times, even up as far as the 4th step. But this time instead of only shooting a single league higher I am trying to hit the benchmarks for Master level players. This means really paying attention to my macro, less on the side of expanding enough and more on the side of spending all the money I have coming in.

It is a common theme for me, and I imagine others, to be doing pretty fine spending wise while you are on one base because the income rate is so low. When you are in the process of saturating your second base is almost easier because probes build fast and when chrono’d will burn your minerals really fast.

Once you have a second base saturated, even while you are saturating a third it is really easy to not be building units fast enough to use your minerals and gas. This appears to be two problems compounding each other. The first is that the player wont know how many production buildings to have for their base count and expected unit composition, so they can’t produce fast enough to burn their income. The second comes from not building units on every cycle they can, this is leaving buildings not producing, not using your larva as soon as possible, or missing warp in cycles.

The solution comes two fold as well. It requires you to research your build, play it a bunch of times, and really know and understand the amount of production you need to spend your resources. The second is paying attention and not letting buildings sit unused, which comes from playing more games and having that be a focus of your play.

In the coming weeks I plan on having a weekly wrap up of the things I have worked on. I’ve started doing this daily with some other things in my life and I like. I feel like in a week I’ll have the same amount of progress/information as a single day of work (5-10 hours of practice in a week, 6-10 hours of work in a day.)

Look for the updates in the future!

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