PDX Games.js

Dave Justice suggested that we have a three.js hack day. I decided to one up him and go for a generic games written in JS hack day, thus PDX Games.js was born!

Currently all the details are tentative. I need to clear it with our office manager as well as work out food/drink sponsorship.

The reason this is exciting to me, is that I have been intending to get back into game development for years. If PDX NodeBots Day is any indicator, a hack day inspires me greatly to get into something.

My project idea: I have attempted a few times (back when I was a very young developer) to build a clone of Final Fantasy Tactics. I’ll be setting out to do this, on the day of I’ll be spending most of my time building the graphics engine for the combat board. If I have spare time, perhaps I’ll spend time on menuing and other things like that. My end goal is less a full clone of FFT but a FFT-like game that I’ve built myself and have running with modern graphics and such.

The hack day, regardless of the specific details, should be a ton of fun.

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