I’ve spent my last couple games working on actually looking at my minimap. I don’t have any rules I am following to do this, just whenever I find myself with spare time, I am look at the minimap.
The first thing this made me realize was that I wasn’t scouting or getting any data about my enemy. As Protoss I get observers, I am now making a few and tossing them at various points on the map so I can catch when the enemy is moving toward me, and which base they are aiming for, as well as catching drops as they leave/approach.
A result of this has allowed me to catch drops WAY faster. See it coming and warp in a few stalkers to deal with it. As well as repositioning my army to get an more advantageous approach to kill their army. I even caught a build that would normally destroy my build, so I could tech switch and do so major damage and prevent them from doing serious damage.
Long story short, it turns out the minimap and scouting are very important. This has had me destroying every silver I play against and hope this will be the wave I ride into Gold.
The AHGL is a corporate vs corporate Starcraft 2 and League of Legends league. Last year was my first year participating and I took over as the captain of the Mozilla Starcraft 2 team. The skill level in the league is really varied (Bronze to Master) and there are two sub leagues, A and B. A league teams have Masters players or are mostly Diamond and higher. B league teams are Diamond and lower, Mozilla’s team falls into that one.
Intro out of the way, I just realize that the preseason is coming up soon! The organization and such starts in October and the first games are November/December! What that means is I should probably start playing Starcraft 2 regularly again. Despite saying at the end of last season that I was looking to change races, I think I am going to stick with Protoss.
I’m going to start going through VODs of recent tournaments and chatting with my friends to see what the safer builds in each match are. I find myself most comfortable when I can get to 3 bases, though from what I hear that is less easy these days so I may need to learn some 2 base strategies. I’ll check back in later with what builds I’m going to focus on learning, as well as how I plan on training.
This will be my blog for tracking my progress in StarCraft 2. I find myself
wanting more direction in what I am working on. In turn the goal of this blog
will be for me to talk about what I am going to focus on in the next
week. There will be other topics like build orders I am using, tools I’ve
built, games I am particularly proud of or highlight mistakes I’ve made, and
other SC2 and eSports related things.
To chronicle the start of this journey, I am Wraithan. I have fully switched to
playing Heart of the Swarm beta (HotS) as I am the Captain of Mozilla’s After
Hours Gaming League (AHGL) team, which is taking place in the beta. I am
currently in Bronze league and look forward to rising up over time as I
I recently finished reading the book “Playing to Win: Becoming the Champion” by David Sirlin. It is a fantastic book that applies to a lot more than gaming. It is more than just some specific tactics to use when playing a specific game, like some guides for games are, and instead offers various ways to think, analyze and train for gaming competitions.
It begins with addressing the mindset that one needs going into trying to become better at gaming. The first being the idea that we create rules that will artificially limit ourselves, then going on to dealing with losses, and finally the kind discipline you’ll need to really carry on.
After that it goes into an analysis of Sun Zu’s “Art of War” in the context of gaming. In this section he goes beyond the obvious places where it applies in strategy games like StarCraft, but also in our training and in the real world when dealing with opponents.
Next he talks about the various personality types and approaches to competition. He uses examples from the competitive chess world as well as the Street Fighter world to show what a lot of the best of the best have in common and the differences in their approaches.
Lastly he goes into really testing and preparing oneself. He talks about being the best from a random selection of people you happen to play is all well and good, but to really judge your skill and continue advancing, you have to enter in more serious tournaments.
A lot of the previous will likely be integrated in my StarCraft 2 playing and thought process. The final part though is notable to talk about. Recently, I started working for Mozilla, a company that happens to have a After Hours Gaming League (AHGL) team. Their showing in AHGL wasn’t great but just fielding a team is pretty fantastic.
My plans are to work on my skills and discipline in training, then try out for the AHGL team at Mozilla. From what I hear it should be taking place in a few months, so it isn’t a ton of time to train but that’s alright, it will force me to work harder and focus on the most important things. I’ll hopefully have the support and help of my friends who also play along the way.
I’ll be playing to win.
The price is down to $39.99 in the Blizzard store.
A lot more stomachable by the casual or younger gamer who doesn’t put forth the same spending power as those of us who have jobs and love gaming.
It also brings down the cost for people who would like a smurf account. This phrase is newer in the online gaming community, only a few years old at best. It means to get a new account with the goal of playing against lower level people and/or climbing up through the ranks.
In SC2 the primary use case appears to be for race switches. Say someone makes it to platinum with Protoss then decides they want to play Terran. They are going to get crushed in their current league with Terran, so they start a smurf account and play Terran on that until they are comfortable enough to take it back to their primary accounts.